SERPICO – DEVELOPMENT LOG 4

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PROJECT: SERPICO

DEVLOG: 4

OVERVIEW

HEY EVERYONE, SCHLOPP HERE. THIS DEVLOG IS A LITTLE BIT DIFFERENT THAN THE USUAL VIDEO, AS YOU COULD PROBABLY ALREADY TELL. I’VE BEEN PRETTY BUSY THE LAST 2 MONTHS WITH THE HOLIDAYS AND HAVING FINALLY GRADUATED COLLEGE!

Graduation GIF

THAT BEING SAID, I HAVEN’T HAD ENOUGH TIME TO SIT DOWN AND RECORD A VIDEO, BUT I HAVE BEEN HARD AT WORK ON SERPICO, SO LET’S GET TO THE UPDATES!

WHAT’S NEW

IN THE LAST VIDEO I TALK ABOUT RESTARTING THE COMBAT SYSTEM… DON’T WORRY, I DIDN’T DO IT AGAIN. SINCE THEN, I’VE ADDED A FEW MORE THINGS:

BLOCKING: YOU CAN NOW BLOCK!!! NOTHING CRAZY, I KNOW. HOWEVER, BLOCKING NOW HAS A NEW MECHANIC, BLOCK CHARGE. DURING THE PLAYTEST, A FEW PEOPLE MENTIONED THAT BLOCKING WAS A BIT OVERPOWERED, SO I BASICALLY ADDED STAMINA TO BLOCKING. UNLIKE THE PLAYTEST, BLOCKING ISN’T TIED DIRECTLY TO STAMINA CONSUMPTION. BLOCKING AN ATTACK STILL CONSUMES STAMINA, BUT NOT NEARLY AS MUCH AS BEFORE. THAT’T BECAUSE NOW, BLOCKING AN ATTACK WILL REDUCE YOUR BLOCK CHARGE. ONCE YOUR BLOCK CHARGE REACHES 0%, YOU CAN NO LONGER EFFECTIVELY BLOCK ATTACKS.

LET’S GO A LITTLE DEEPER INTO THE SYSTEM. IF YOU BLOCK AN ATTACK WORTH 25 DAMAGE, 25/100 BLOCK CHARGE WILL BE REMOVED. WHILE BLOCKING, BLOCK CHARGE WILL NOT REGENERATE. ONCE YOU LEAVE THE BLOCKING STATE, A TIMER WILL START AND AFTER 5 SECONDS, THE BLOCK CHARGE WILL START TO REGENERATE. IF YOU BLOCK AT ALL DURING THIS TIMER OR REGENERATION STATE, THE TIMER WILL RESET AND REGENERATION WILL STOP. HOW IS STAMINA AFFECTED? 25% OF THE DAMAGE BLOCKED WILL BE REMOVED FROM THE PLAYERS STAMINA. SEE, IT’S NOT THAT BAD.

Block Charge GIF

STAMINA: STAMINA FINALLY WORKS PROPERLY! SPRINTING NO LONGER REDUCES STAMINA; ATTACKING AND JUMPING STILL CONSUME STAMINA.

IMPROVED AI: AI ARE NOW SMARTER THAN EVER, INTRODUCING STRAFING AND HIDING BEHAVIORS.

AI Improvements GIF

NAVIGATION: ADDED A COMPASS THAT POINTS NORTH. FUTURE UPDATES MAY ALLOW IT TO POINT TOWARD OBJECTIVES.

Compass GIF

INVENTORY SYSTEM: STARTED WORK ON AN INVENTORY SYSTEM. EARLY WEAPON INTEGRATION, 3D VS 2D UI STILL UNDER DESIGN.

OTHER STUFF

I REMADE THE MAIN MENU FOR THE 10TH TIME! I THINK I LIKE THE WAY IT LOOKS THIS TIME, BUT WHO KNOWS, MAYBE I’LL CHANGE IT ANOTHER 10 TIMES.

Main Menu GIF

THE SERPICO PLAYER MODEL HAS BEEN IN PRODUCTION FOR A WHILE NOW, BUT I’VE FINALLY COME AROUND TO A FIRST PASS OF TEXTURES, LET ME KNOW WHAT YOU THINK!

I’VE BEGUN WORK ON SOME LEVEL DESIGN AS WELL! HERE ARE IMAGES OF THE ARENA THAT WILL BE FULLY FUNCTIONAL IN THE NEXT PLAYTEST, A PREVIEW AT THE FIRST LEVEL, AND A PROTOTYPE DUNGEON!

CONCLUSION

THAT’S ABOUT IT FOR THIS MINI DEVLOG, I’LL BE SURE TO INCLUDE ALL OF THIS IN A VIDEO SOON, ALONG WITH MORE UPDATES AND COOL STUFF TO SHOW OFF. THANK YOU FOR YOUR CONTINUED SUPPORT!

SCHLOPP